On March 10th, I published an experiment called sUdDen sHift. And today after the gap of almost nine months I am sharing one more, mainly to get back to the habit of writing.
This experiment is painting with dry pastels on paper. The goal is to observe the effects of drawing lines, patches by holding chalk perpendicular and parallel to the paper surface. While painting, change in pressure resulted in a kind of a flow. Without aiming for the final result, the sudden shift in the choice of color was a fun process.
Recently, I have observed many designers start solving the problem using Sketch software. Not that there is something wrong with this approach, I find this process to be extremely inefficient and super slow. Focusing on Sketching and not Sketch will help you to be more efficient and find better solutions.
The problem with Command+Z is, it treats the errors and constraints the same way. Aligning the elements is way different than turning on and off layers because of technical limitations.
Referring to earlier mistakes and constraints helps to connect the dots when solving new problems.
When solving a user problem aka designing you need to focus on what users are thinking, saying, behaving and feeling. Your sketchbook or whiteboard will allow you to concentrate on these users problems by removing the interface from the equation. Read my previous article about UX and UI. Solving UX problems earlier in phase will help you to design efficient and beautiful interface later.
Designing is like painting to me. Capture the moment in drawing, colors and then get into fine tuning details. My Sketchbook allows me to paint the high-level picture (super fast). It means I can quickly capture how the flow is going to be, what open questions I have, where I need to align with my stakeholders etc. The alignment with the parties concerned is critical early on in the process for the efficient and elegant solution.
Yes! Sketching helps to design efficient and beautiful interfaces because you are not spending time thinking about metaphors, flows, errors when using a computer software. Ideally, you have solved these before jumping into Sketch. When using a software, you should totally focus on pixels and layout.
A computer software should be used to compile user story and not to write it.
Browsing my old sketchbook plays a recap of my overall journey as a designer. It helps me to understand the depth of design problems I was solving earlier in my career, and now, ultimately my sketchbook is my graphic novel picturing my growth a designer.
Let me know your thoughts, would love to hear your perspective.
In my previous article (My dear fellas) I captured the high-level differences between UI and UX. Always remember, UI has a form (mobile, desktop, watch) and UX is formless. A weak UI may do the job, but a poor UX will never work. Think of UX as a story and UI as drawing revealing that story. You must have an engaging story to create the appealing drawing.
An excellent marketing film, an hour-long advertisement.
I usually do not attend any design meet-ups or creative mornings as many revolve around recruiting or kind of cultural marketing.
Do not get me wrong; I like marketing but only when done for the products that help users 🙂 I can not just put marketing in driving seat. That’s me.
I created few illustrations over a weekend as a time bound to exercise. The goal was to design different forms from one base drawing. In that process, I have explored complementary colors, primary and secondary colors, black and white and monotonous color schemes.
This time, the London bridge was not falling. Rather Asya, her mom (Yogita) and Her dad (me) were walking across the bridge and met a dinosaur and a fish.
Dad asked Dino to sing a song but he couldn’t. Dad played guitar on his iPhone and Dino clapped, clapped and clapped.
Fish and Asya and mom joined them with a melodious song.
I have stopped using Facebook, for around two months, and I like it. Back in 2007, my colleague convinced me on how Facebook was cool compared to Orkut.
I enjoyed how simple Facebook was in the beginning. Over a period, it became complicated. Though it successfully won over the ‘virtual me’, I felt; I should say good bye to Facebook.
© 2018 Harshad Kulkarni
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